Posted at 2017-07-12 06:04:03 — Link
First. Is it (or will it be) possible to join any of the three factions, or are they only meant to function in the background, like a part of the landscape?
No, it’s not possible to join any of the factions. Instead, you will be earning the reputation for each of them and get certain benefits for that.
Disregarding these three factions, what will be the political system useful for?
Bear in mind that political system isn’t supposed to be introduced in the first stages, and probably even not with the first update of the release version, so details may change.
Disregarding the lore and world-building aspect, the direct gameplay benefits may include faction specific crafting recipes, skills or abilities, helping or interfering with certain gameplay activities (help fighting or summon a monster, increase success of resource gathering, help with wounds and diseases etc.)
Besides that, the political system is supposed to have two other functions:
- An additional source of segregation both for players and Beasts
- A way to affect global quests not through mechanic actions (like chopping all of the trees or killing all of the monsters) but through political manipulations (like fighting a problem with illegal mining not by fighting each smuggler in person but getting an Administrarium Decree to close the mine)
Second. What is a significance (or purpose) of so called global events?
Except for the direct gameplay experience and goal setting, global events are supposed to give players a possibility to affect the shaping of the world with gameplay means instead of just posting a poll somewhere in the forums.
Third. Why do you think it is necessary for an end of a time cycle ("eon") to be accompanied with physical changes of the world? What advantages do you see in it?
We have a procedurally generated world. First, if we have no eon changes, everything new will be appearing on a very long distance from the start locations, and this distance will drastically increase with time. Second, the generation scripts will be improved and expanded over time. The resulting work of the first script versions won’t be that nice, and this would be the only landscapes that a lot of players will ever see if we never change them.
(I think why this does not happen in real life is exactly because there are no advantages in such a happening.)
Actually this is exactly what happens in real life. Sure, these processes take more time in reality/ Games are more fast-paced to be engaging, but the idea is exactly the same . A few examples:
- Cutting down the woods. The first inhabitants of Easter Island made a choice to deforest everything and build their idols all over the island. They went down into history and created a remarkable cultural object, but the ecology of the island was drastically changed, and their civilization collapsed.
- Global warming. Our civilization made a choice to develop the industry which caused global climate changes and affected literally every corner of the planet from melting of glaciers and rising sea levels to droughts and ocean acidification, destroying the whole ecosystems and giving birth to new ones.
- The creation of Sahara desert. A lush plain was transformed into a desert by farmers who brought their livestock which ate the vegetation and left the soil naked for the erosion.