I agree that food is an issue, though I'm beyond the point where I can speak from the vantage of someone who is new to the game. Instead, I find myself like Timain as a person who has over 100 pets with all the golems rolling. Speaking from this vantage point, here's what I see:
Yesterday's food bill:
You have collected revenue of 1800 from Townhall (lvl 4).
You have collected revenue of 50 from Inn.
You spent 320 on pet food. You fed 330 Rabbit Meat to your pets. You fed 328 Wheat to your pets. You fed 333 Sunflower Seeds to your pets. You fed 184 Pork to your pets. You fed 317 Soybeans to your pets. You fed 204 Honey to your pets.
I explored roughly 30 times that day. Here's what happens when I don't explore:
You have collected revenue of 1800 from Townhall (lvl 4).
You have collected revenue of 50 from Inn.
You spent 1217 on pet food. You fed 345 Rabbit Meat to your pets. You fed 86 Wheat to your pets. You fed 86 Sunflower Seeds to your pets. You fed 180 Soybeans to your pets. You fed 121 Pork to your pets. You fed 71 Honey to your pets.
I wanted to actually experiment a little bit, and went ahead and bought 10k units of rabbit meat about two weeks ago, just to have a large quantity of something I could measure, with all the golems rolling. Now, for the forseeable future I've really only had the "one hour a day" to play, as has been suggested by the development staff as a play model to go by. Check messages, check forums, check auctions, tend to breedings, explore 5-7 times is about what I get in that time. Based on that, even with all of the golems currently available, it's still a calculable loss if you fail to explore at least 10-12 times, and that's not even figuring in petty crap like getting kicked off the island early or finding a plot with only one food pile.
Food is, at least in my estimation, is a flimsy mechanic that only seems "fun" or occupying because of the fact that it is a constant thing to manage. Failing to have a supply of food in your inventory is rediculously simple to circumnavigate. I honestly don't see the point in having any in my inventory if the only penalty it means to me is simply losing out on my silver income next rollover. I'd rather have the inventory space for more valuable items. This, coming from someone who isn't pressed for inventory, let alone someone who's only got a warehouse 2 or 3 and is actually looking for ways to dump stuff.
I do agree that once the other golems are released food should be a lot simpler to manage, moreso than it is now. But I don't see the point of making a building when the golems are available, though I will admit I would like to be able to actually own and build a city (what else is a land-owning lord supposed to do?).
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