It depends.
Your stats are compared to the stats of the pet you're fighting, and then depending on how that turns out... it multiplies/decreases the Attack Power. So the distribution of stats is also important. A bunch of stats in the Int/Constitution (Quickmind Steelbones) isn't going to affect your damage at all (Strength+Courage), but will inflate that total stat number a lot.
Base attack can't be increased like stats can, so I usually choose the genes which increase it - A pet always starts level 1 with 15-20 in each bite/blow/rush, and gets 2 points in all for each level. Generally though... increasing bite/blow/rush damage from genetics will give you damage that is more dependable than just stats. Best to have both attack+ along with stats though.
From what I see, genetics are most important. Regeneration is a big one that will win your fights for you. GP0 pets with good genes will beat normal-gened GP3 pets and pets that are higher level than them a good portion of the time.
PS - It also looks like you're lumping all the bite/blow/rush numbers together with the hitpoints, which makes that info a bit less useful - Its best to mainly use the attack that gets bonuses from genetics, so that one attack # will matter more than everything else. Hitpoints varies from 44-56 at level 1 (Gets 5 pts per level), isn't as important as base damage, and is going to make your 'attack' calculation vary a lot.
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