Posted at 2013-04-03 20:47:16 — Link
Right now there are 5 species and it seems more and more will be added with time. Personally I love the idea of many species, but it's much easier to focus on breeding fewer, especially for more casual players or people who just dislike certain species.
Also, as more are added, the chance of owning the pet required by the quests decreases.
My solution is to add a new blueprint structure, Beast Temples.
If you want to specialize in a select species (or group of species) build their temple(s).
Each Beast Temple would be an expensive and lavish structure, fit for a hero to dwell in.
They would need to be "occupied" by a member of that species with genetic power, just like the ones we encounter, in order to work. If you want to "turn off" any of the features, simply remove the pet.
Like a pet up for breeding, battle, or trade, the pet would be unusable for other things but could be removed at any time. However to get the benefits of the structure, the pet would have needed to be in there for a certain number of days to keep people from just putting pets in there at rollover and pulling them out an hour later.
This could also give us something for our higher level pets to do once they have reached level 50.
First the temples would bias your quests towards the species it was constructed for. It would not give extra quests, just increase the odds of getting quests involving that species or type.
Second, once a day the hero could train another pet that is 5 levels or less than their own. It would be free but is limited, you would be unable to train any pets beyond level 45 and it is only once a day.
Perhaps an alternative is 1-3 members of that species could be inspired and gain 25% extra experience for the day. Or both.
Third, to help with the scarcity of battle opponents, any pet in a temple automatically appears up for autobattle if they have the energy. This could also encourage people to breed good pets. Get the benefits of the temple but prevent their pet accumulating lots losses.
Finally, and I'm more unsure about this one, it could have the same effect as having a species magician in your inn, but also stack with the invite to further increase the odds.
The reason I'm so unsure however is, I don't actually know how "powerful" the invite is. I've used two, a roc and gryphon invite, and despite my map being near empty and me continuing to catch the inhabitants over the three days, no gryphons or rocs spawned in that time. If that is how much the likelihood is increased, no perceptible difference, then I don't feel it's overpowered. If I am just extremely unlucky it could very well be. I dunno.
Long suggestion is long. Sorry.