@angel, too much micromanaging, like providing bandages, will once again make things overwhelming for people with too many pets.
I'd love deeper complexity in explorations if we had some 10-20 pets, but with just one upgrade we can get 50 pets!
I still think that maybe giving an automatic free loss and then you're out, instead of using the rest of your energy, would be better.
What do you think about the consideration that people who only log in once pretty much get a single exploration per pet? You basically only get 1 exploration instead of 5, is this considered in the material output? Even if it is, I believe it is a bit unbalancing and frustrating that some people will get twice as many explorations off, just by an hour's difference.