Posted at 2014-11-23 10:23:42 — Link
Need help figuring out what a Quest is actually looking for? You're in the right place! If you are looking for a specific term, use "CTRL + F" to find it quickly. There are a couple examples of decoded quests in the next post.
*If there is anything missing, please post so I can update!*
The Basics:
- Quests may include any combination of these criteria, more or less in the following order:
- Stats
- Gender
- Pet Color
- Species
- Genes/Genetics
- Genetic Power/Degeneration
- Only words in bolded font count towards pet requirements. Who is requesting the pet and why don't make a difference. For example:
"Town Council is looking for a Puma with high intuition (87) to help with the town improvement and landscaping" - Numbers in parenthesis indicate stat points needed. For example "intuition (87)" means your pet needs to have an intuition stat of at least 87.
- Throdamas have extra catergories, which are covered in their own section below.
Stats Descriptions: these have "(#)" after them
Agile = Agility
Brave = Courage
Clever = Intelligence
Intuition = Intuition
Smart = Intelligence
Strong = Strength
Tough = Constitution
Gender options: may be visible as symbols
Female
Male
Not specified
Pet Color: found on stats page under species and gender. This is a combination of their Skin Color and Skin Pattern Genes. There are many too many to list, so check Help > List of Skins and check the name under the pet's image for their Color. A few examples are:
Custom Skins; the name of the skin would appear as the pet color
Appaloosa
Bay Skewbald
Gold
Pure Black
Snow Leopard
Spectacled Owl
Tiger
Species options: Cockatrice, Dragon, Gryphon, Puma, Roc, Symurgh, Throdama, Unicorn
Pet = any species, including Kami
Alien = Symurgh, Throdama
Bird = Gryphon, Roc
Flying Animal = Cockatrice, Dragon, Gryphon, Roc, Symurgh, Throdama
Mammal = Puma, Unicorn
Reptile = Cockatrice, Dragon
Descendant of Heroes: Describes pet with Genetic Power (GP)
in 1 Generation = GP 1, Heritage shows1 green star
in 2 Generations = GP 2, Heritage shows 2 green stars
in 3 Generations = GP 3, Heritage shows 3 green stars
Degeneration: occurs when pet is inbred
grade 1 = Heritage shows 1 red star
grade 2 = 2 red stars
grade 3 = 3 red stars
Genetics: You will be looking at the dominant/green genes to see if your pet has the characteristic. The requested genes must be researched already for your pet to qualify. This criteria has the most variables and will be listed by group in order. The quest should tell you what species they are looking for, but if not, you can look at Help > List of Genes > All and check the frequency column listed next to the gene.
Maneuvers and Gene Combinations:
Acid Attack = Acid Gland + Spitting Muscle
Combustion = Fire Gland + Spitting Muscle + Napalm Gland
Counterstrike = Quickmind + Agile Paws
Fire Strike = Fire Gland + Spitting Muscle, aka ability to breathe fire
Lightning = Steel Beak + Electric Gland
Poison Attack = Poisonous Teeth or Poisonous Claws or Venomous Skin
Unbridled Attack = Berserker or Boiling Blood
Jaws (beak, horn, mandibles): (image of a tooth on genetics pafe)
Acid Gland
Blunt Teeth
Diamond Horn
Double Incisors
Ethereal Tune
Fire Gland
Fragile Horn
Hardened mandibles
Large mandibles
Magic Horn
Massive beak
Musical beak, aka Battle Cry
Musical larynx, aka Battle Cry
Normal
Poisonous Teeth
Saber-toothed
Sharp Teeth
Small
Solid beak
Solid horn
Song of Peace
Steel beak
Weak
Sense Organs: (image of an eye)
Acute Eyesight
Animal Instinct
Deaf
Normal senses
Petrifying gaze
Poor Hearing
Scout
Sense of Direction
Watchman
Brain: (image of a brain)
Berserker
Bet Expert
Determined
Fearsome Look, aka Terror
Genealogist
Mockingbird
Normal wits
Quickmind
Scholar
Silly
Slow-minded
Smart
Paws (Claws): (image of a paw)
Agile
Artisan
Blunt claws
Clumsy paws
Massive hooves
Massive wings
Nimble legs
Normal paws
Paws Memory
Poisonous claws
Sharp claws
Silent Pace, aka Sneak Attack
Small hooves
Spurs
Tardy legs
Bones: (image of a bone)
Fragile bones
Light bones
Normal bones
Salt of the Earth
Solid bones
Steel bones
Thin bones
Muscles: (image of a weight/barbell)
Dystrophy
Fertility
Gracefulness
Normal muscles
Spitting muscles
Steel muscles
Strong muscles
Weak muscles
Internal Organs: (image of an anatomical heart)
Boiling Blood
Electric Gland
Faint-hearted
Gladiator
Lionheart
Napalm Gland
Normal organs
Pestilence breath
Regeneration
Second Breath
Skin (Feathers): (image of a hide/skin)
Elemental resistance
Elemental vulnerability
Fragrance
Magic Mirror
Normal skin
Robust Scales
Sharp Feathers
Stench
Thick Skin
Thin Skin
Venomous skin
Skin Color: (image of a large paintbrush)
Bay
Black
Blue
Brown
Buckskin
Chestnut
Field
Forest
Gray
Green
Green/Blue
Himalayan
Lake
Mountain
Nomad
Orange
Red
Silver
Tropical
White
Yellow
Yellow/Brown
Yellow/Red
Skin Pattern: (image of a small tipped paintbrush)
Albinistic
Anery
Bicolor
Bird of Prey
Cat
Cream
Diluted
Erythristic
Graying Modifier
Leopard
Melanistic
Normal
Normal Morph I
Normal Morph II
Owl
Passerine
Piebald
Pigeon
Silver
Spotted
Striped
Throdama Specific Terms:
Morph Types:
Defender Throdama
Harvester Throdama
Scout Throdama
Warrior Throdama
Worker Throdama
Phermones:
Defender (green shield image) = ready to use
Harvester (wheat image) = ready to use
Scout (blue eye image) = ready to use
Warrior (red swords image) = ready to use