Boards < Bugs & Suggestions < Suggestions < Premium concerns and suggestions

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  • koben
  • User
  • Posts: 110

Posted at 2013-03-19 19:30:50 — Link

if you want to make FUN features for premium why not just make the entire site pay to play. - enspecialy when the FREE premium during beta is just Spoiling people and when all these Fun features are gone i am willing to guess that 3/5 people WILL leave. - if that happens the site wont beable to support its self anyway.

 

eas of acces features for premium only is NOT the way to go for a site if thats the case i will take my money to another site that make me want to give it to.

 


  • shilar
  • User
  • Posts: 153

Posted at 2013-03-19 19:36:32 — Link

I agree that ease of play is NOT a good premium perk thus this thread. :P

Autobattle, if taken away will drive a large contigent of players from the site. I really enjoy this game and don't want to see that happen.

Pedigree is VERY important since this is a pet breeding site. I think the suggetion of 3 generations back to cover the degeneration is sufficient for regular players and full pedigree for premium is good.

I have a thread going with JUST suggetions for new perks to replace some of these earmarked for premium currently, but I think are essential to keep current players and continually bring more players to BeastKeeper.

The link to the thread for suggestions only is in the topic post - I edited it in. :)


  • Rien
  • User
  • Posts: 127

Posted at 2013-03-19 19:37:16 — Link

I agree with Sen, the way this site is build does not lend itself to ease of play premium.  In fact, I don't think it lends itself to a premium status at all.  Rather, things like special badges could mark those who have given real money to help sponsor the site, and most of the money cna be made through micro-transactions buying premium cheat items.  Instant birth, aging, and perhaps even custom pets ('wild' parents, choice of common colors, choice of gender, neutral genetics, with the option to purchase rare genetics for an additional cost).

Twitter: WilsonQueli

Amazon Author: Wilson Queli

Facebook: Wilson Queli


  • DragonSage
  • User
  • Posts: 78

Posted at 2013-03-19 20:17:34 — Link

Irrimn there is a separate thread set aside for replacement 'premium only' features. [http://beastkeeper.com/thread/1658]

 


  • Angel
  • Game Developer
  • Posts: 3,051

Posted at 2013-03-19 20:36:46 — Link

Premium subscription will give only interface improvements. No features that affect balance directly will be added as premium features. Please don't confuse premium subscription and premium items. The players should be interested in getting the premium subscription though they still will have access to all the game layers and won't get any balance disadvantages without the premium.

Players still can fight monsters without autobattles. And they still can trace all the pet's pedigree without having it compiled on the single page. Autobattle and full genealogy features were initially coded as premium ones.

FREE premium during beta is just Spoiling people

The only purpose of Beta is to test and finish everything, and to figure out the balance. Premium features affect literally every aspect of the game. If there was no premium in Beta, how could it be fully tested?


  • Ankokou
  • User
  • Posts: 267

Posted at 2013-03-19 20:56:29 — Link

Exploring taking longer due to having to manually battle is a huge disadvantage in my opinion.

People have threatened quit if we cannot auto battle on islands. It just takes too much time manually and not being able to do as much (or at all because it's too boring to be worth the effort) is a disadvantage. It doesn't make the game unplayable, sure, it just makes a major mechanic too tedious to be usable by a portion of the player base.

The last thing the developers of any game want their players thinking is "I could be having so much more fun if I were doing ________ instead." You reach that point and people quit.

It's terrible to do that many battles by hand, almost no one wants to do it. It's pure grind.

I don't mind premium features or for-cash items that are helpful but not necessary. I do agree that being able to see a pedigree isn't necessary just tremendously useful. Other sites don't have them, so I just open a ton of tabs. It does take more time, but not enough to the point where you could argue it's unreasonable.

Exploring, and being able to do so within our limited free time, is a major mechanic. Taking away auto battle is dangerously close to those "pay-to-play" games, where you have to pay money in order to participate in something that is integral to the game.


  • Angel
  • Game Developer
  • Posts: 3,051

Posted at 2013-03-19 21:27:55 — Link

There are 2 types of features that could be sold:

- useful features
- useless features

Obviously, nobody will buy useless features. And for any useful feature players will say "hey, it makes game a lot easier, why do I have to pay for it? I want it for free."

The problem is that if we remove all useful features from premium, we can just change it to "Donate" button. With such approach even Wikipedia has to plea their users to donate every half a year, and we are far from their popularity and usefulness.

If the project won't earn any money, it will be closed. Both me and the coder are working on the normal job and support the game at the same time (right now - for free). It's very hard to handle this even for the short period of time, so if we will get less money than from ordinary job, there won't be any sense to support the game. "Donate" button won't even cover the hosting services. And we're not going to sell the ability just to upload a custom skin or something like this for wild money like some of our competitors do.


  • Rien
  • User
  • Posts: 127

Posted at 2013-03-19 21:37:12 — Link

If you look at many other sites that are making money (going to use FelisFire as an example because I know it best), they don't make the site innaccessible to basic users.  Premium offers perks that ease gameplay to a degree.  The problem here is that the inability to auto-battle on the island is going to drive people -away- from the site because it will become too much of a grind.  I hate the rock-paper-scissors battle system because it's boring.From the comments on this thread and in others talking about it, if auto-battle on islands is taken away you will lose a third to half your user base once the beta premium ends.  

A higher amount of premium only items is simply a different way to go about making money for the site that is a different business model than the premium subscription.  Premium benefits should make certain things easier (like having auto PvP, since PvP i not an essential part of the game).  Exploring is an essential part of the game and it should not be made more tedious than it already is.  

Twitter: WilsonQueli

Amazon Author: Wilson Queli

Facebook: Wilson Queli


  • Angel
  • Game Developer
  • Posts: 3,051

Posted at 2013-03-19 21:46:42 — Link

Do you think that to remove all of the Premium items from the drop on islands and quests is better?

Also if to add the premium items which will have really demand, these items should significantly affect the balance. In this case we will end up with no balance at all and basic players complaining that their pets are totally uncompetitive and useless.


  • Angel
  • Game Developer
  • Posts: 3,051

Posted at 2013-03-19 21:51:49 — Link

 If you're concerned about too much grind, there can be another solution. Actually this is not a problem with premium features. We can increase the energy required for explore to 10 and increase the amount of resources on the island proportionally. This will remove the grind factor but reduce the time spent in the game daily.


  • DragonSage
  • User
  • Posts: 78

Posted at 2013-03-19 22:16:34 — Link

I know there was a fair amount of support in some kind of scavaging/auto exploring option instead of having to transverse the maps to cut down the grind factor (the discussion was here http://beastkeeper.com/thread/1528) Perhaps incooperate that option into the premium accounts (so they can choose to explore manually or new method) while leaving current system with autobattle in place for basic accounts


  • Angel
  • Game Developer
  • Posts: 3,051

Posted at 2013-03-19 22:24:15 — Link

Auto explore is another solution for removing grind, but only for Premium users, it doesn't solve the problem with grind for basic users. Even exploring with autobattle like it's now has more grind that there should be. We offer to solve this problem for all users, not only premiums.


  • DragonSage
  • User
  • Posts: 78

Posted at 2013-03-19 22:35:09 — Link

As someone who'll more than likely have a basic account after beta, I honestly don't mind the 'grind' if I have the option of autobattle; it usually only takes me about a two minutes a map, and its much quicker than battling pokemon for example.


  • RedRarebit
  • User
  • Posts: 188

Posted at 2013-03-19 22:35:39 — Link

If you're concerned about too much grind, there can be another solution. Actually this is not a problem with premium features. We can increase the energy required for explore to 10 and increase the amount of resources on the island proportionally. This will remove the grind factor but reduce the time spent in the game daily.

So, you're proposing instead to only make it possible to explore with one pet twice a day, if the user stays up 20 hours? Really? How's that going to make it easier to advance in any way? 

* Winter is coming *


  • Angel
  • Game Developer
  • Posts: 3,051

Posted at 2013-03-19 22:38:55 — Link

How's that going to make it easier to advance in any way?

It's not making it easier to advance, there's no such purpose. It reduces the amount of clicks in five times.



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