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  • Meesh
  • User
  • Posts: 103

Posted at 2013-03-02 09:05:52 — Link

I've noticed that the item trades have been flooded recently with a bunch of the same item. I'm not just talking about materials, since there willalways be a use for those, but things like blueprints and invites are flooding the markets with n obuyers, since no oen seems to have much use for them. It made me realize that there's no real good way to get rid of items without selling them to others. You could always destroy them, but that would result in zero profit.

 

So how about we can sell our items back to the site at a site shop or something? Just select whatever items you don't want, andyou can get a little silver coins back for them- not as much as the full value of the item, just enough so that it isn't a total loss

Flying is just throwing yourself at the ground and missing


  • Caribou
  • User
  • Posts: 31

Posted at 2013-03-02 10:42:15 — Link

I was just about to make this suggestion myself. An NPC shop that we could sell items to at wholesale value would be nice. At least you would get some silver for the stuff. I can't get rid of enough items that are useless to me at this point in the game nearly fast enough- and like you said, destroying them is pointless when you get nothing from it, short of being desperate for inventory space. :/ (Not to mention everything is so expensive here, so every bit of money helps...)

I DEFINITELY support this and hope something like this is implemented. >.<


  • sunandshadow
  • User
  • Posts: 180

Posted at 2013-03-02 11:23:23 — Link

Invites seem too weak to be worth buying.  I've bought several blueprints over the past 2 days though.  But yeah, schemes that cost 5,000 to buy from an NPC should sell for 2,500 back to an NPC to keep their price up in the auctions.


  • koben
  • User
  • Posts: 110

Posted at 2013-03-02 17:02:04 — Link

invites are something that seem useful but you need a inn to use them. once everyone gets inns the invites value might pick up some.

blue prints are good right not and sell easily but after a while its going to stagnate out, cause each user only needs one blueprint. though i could see the more blue prints one owns the faster the building could be made. using up all the prints that were pooled together, -each blueprint would allow another pet to work on it.

but then the problem arises again i got the building i never need the blueprint again,

this is where some quests could come in handy. i would rather see quests than just reselling them to an NPC shop, cause even with a shop users will want to sell the prints first and not very many users would want to buy them form others for a lose. AND normaly with quests you get rewarded more than what the item is worth weither its stat gains, resources or more money.

 

quests: - find me/make me/etc this item(s) thing you turn in the item(s) and the item leaves the system and a reward is received.

 


  • Meesh
  • User
  • Posts: 103

Posted at 2013-03-02 23:26:16 — Link

Koben, could you re-explain what you mean about quests? I'm not so sure if I follow you there :3

Flying is just throwing yourself at the ground and missing


  • Westly
  • Posts: 55

Posted at 2013-03-10 12:16:11 — Link

I was here to make this suggestion too.

 

Typically, you can sell back items to the shops for half their posted value (rounding down).  Those items with one silver value, well...get sold for 0 silver. 

 

I tend to focus on building one thing at a time, so I prefer to sell off items that don't help me, and increase my inventory space without taking a loss.

 

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  • Fya
  • Nɪɢʜᴛᴍᴀʀᴇs Sʟᴀʏᴇʀ
  • Posts: 712

Posted at 2013-03-10 13:22:24 — Link

Support.

 

10.14.2013 ~ 02.13.2014

I love you more than the world, from the beginning to the end that'll never come.



  • scmarshtacky
  • User
  • Posts: 70

Posted at 2013-04-04 05:20:59 — Link

I support as well. I have an inn now, but it will still take me forever to actually get through all of the invites that I have accumulated. Actually, I got so full of them at one point (before I could upgrade my warehouse) that I stuck them all in the auction just to give me a little bit of space for something more important. In this manner, I managed to go over the maximum item limit of my wearhouse. When the auction would end with no winner, the item goes back to my already-too-full warehouse, so I'd have to stick it back in the sales again to free up more room.
That is sort of a loophole in the system that I found and took advantage of. It would've been very nice just to be able to sell them back.



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