Posted at 2016-10-11 07:23:04 — Link
Angel, hello!
Since the announcement of the BeastEon tumblr, I've been keeping an eye on it for updates and, so far, I am really excited about what I've seen. However, back when the Mogera Bestiary entry was posted, I was a bit shocked with the quality of the writing. I love the backstory and lore provided but the actual content was riddled with errors in terms of grammar and sentence structure.
I am not a tumblr user myself, so I have no idea whatsoever how the system works, but are posts able to be edited? And, if so, would you perhaps be open to taking proofreading editing suggestions? I would happily volunteer to go through these posts and fix any blatant mistakes I find.
Just something for you to consider ^^ Regardless of these trivial mistakes, I am extremely appreciative, as I am sure many prospective users of the site are who are also following along with BeastEon's developement, for the updates and information provided. I look forward to seeing the game grow and prosper!
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Personally edited version of the Mogera post (an example, I suppose, for if you'd be interested in having further posts edited in a similar fashion):
Rumor has it, that during the Age of Primordial Wonder, demigods bred Mogeras for subterranean works. A most curious being, on its upper body a Mogera has an elastic, constantly renewing exoskeleton, formed by the secretion of its skin. Its main burrowing (as well as hunting) instrument is its sharpened beak, while its snake-like tail is used exclusively for movement, along with its four developed limbs, each ending with a strong chela, that give the beast significant freedom in manipulating objects both big and small.
Mogeras dig deep, complex tunnels, which they cement with the same slimy secretion that forms their exoskeleton. Once on the walls, this slime hardens, turning into a tough, resilient layer of polymer – this makes Mogera tunnels almost impenetrable for outsiders. Some say, that somewhere deep within this labyrinth, strange secrets lie hidden, yet undiscovered even by Administratum. It is also speculated that these tunnels played a very important role in Ages past and, through them, one may access ancient underground cities, once glorious but now abandoned, which hold immense treasures. However, no one has ever provided any proof that they’d been there.
And the Mogera is one good reason for that.
Silent, solitary predators, Mogeras dwell in the haunted darkness of their underground labyrinth. They usually hunt on the surface, during the night. If successful, they always take their prey down into the tunnels, to swallow it whole and digest slowly, prolonging the process for months. But that is a good fate. Woe to those who dare to tread into the tunnels voluntarily. Mogeras are very territorial, and any intruder will face their wrath – even of their own kind. Their heavy beak and four crab-like claws leave the opponent with little chance of prevailing in such fight.
To tame a Mogera is a most difficult task, indeed - not only because of their aggressive nature and strong individualism, but also because of the very special conditions they require. Should a Keeper leave his Mogera untended and without proper supervision, he may soon find, in surprisingly little time at all, an underground network of tunnels that stretches for miles beneath his estate, and angry neighbors whose estates happen to be above it.
((Edit Note: Due to the initial use of Mogera being used as a proper noun, I continued to capitalize the name throughout the bestiary entry. I also left Keeper as a proper noun in the one place it was mentioned.))
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Welcome to Europa (I have a bit too much time on my hands, even on vacation, so I went ahead and did the general Europa lore as well. This one had far less for me to do as well.):
There has been another world in Europa – one like nothing any now-living creature has ever seen. A paradise governed by god-like creatures, whose power knew no boundaries. But that world is no more. Epochs changed, memories blurred, and even myths now are but a bleak shade, unable to describe those prehistoric wonders. Only the ancient relics still hold a glimpse of glory lost and forgotten. Cyclopean ruins, towering above the ever-changing lands, keep secrets well-hidden. Deep within those ruins a pulse of mystical energy still beats, forcing Europa to abide by the Laws, written before the time of men, in the Age of Primordial Wonder.
Countless eons have passed since that long-gone age and, by these Laws, Europa has reshaped itself countless times. Mountains became plains and rivers started to run backwards. Frozen tundras were overrun by thick woods, which in their turn were consumed by fire-breathing deserts. There’s nothing constant in Europa, and it seems it was never intended to be otherwise. Each time an eon draws near to its end, the great metamorphosis takes place, renewing the face of the world. Such are the ways of the Laws of Primordial Wonder which are beyond the comprehension of a mere mortal. Only the Administratum, the Eternal Order of Magi, direct descendants of the Primordials, hold keys to the ancient engines of Europa. Their understanding of the Laws is great and it positions them far above even the mightiest of the Beast Lords. But never was that power used to establish a reign over the people of Europa.
As the Administratum, enclosed and secretive, watches over Europa from the sky-high towers, the Warlock-Rovers roam the lands, always willing to buy and sell anything, including sacred knowledge and ancient secrets. Little is known about the Warlock-Rovers origin and motives. Some say, they are the Administratum counterpart, the order of same age and roots, which once parted ways with Magi. Others say that Warlock-Rovers are disguised outlanders, craving to possess all of Europa’s secrets. Whatever the truth might be, one thing is certain: Warlock-Rovers and Administratum are not enemies. Not allies either, but rather neutrals, showing each other respect but always avoiding meeting face-to-face.
In this ever-changing world, balance is the key to all things. An unmatched variety of creatures inhabits Europa, from those that are as tiny as a fingernail up to those as gigantic as a mountain. This complicated system hangs in fragile equilibrium, and any blow powerful and brutal enough may cause havoc and chaos. The third powerful faction of Europa – the Sentinels of the Wyld - keeps their guard on all the world’s ecosystems. Relentless and fierce in their duty, Sentinels spread thin throughout the land, leaving no spot off their watchful eye. It is no secret that they matured much later than the Administratum. Moreover, their disaffection to each other is no secret either, although it has yet to have grown into an open rivalry.
As eons pass, altering the landscapes, nothing in Europa stays the same. And this perpetual change is the most constant thing in the world. Living in these wondrous times, the beasts and their keepers stalk the realm, always to find something new, always on the brink. For they withstand the dawn of a new age – The Age of Discovery!
((Edit Note: What things are meant to be proper nouns still continues to be the most confusing aspect of this. I left 'keeper' how it was in the original text even though it was proper in the bestiary entry.))
((Edit Note 2: In the last paragraph, a sentence ends with "on the brink," which to me sounds like it was cut off and not finished as to what it was on the brink of. I considered adding "of a great discovery," however I thought this would have sounded a bit redundent due to the next sentence ending with "The Age of Discovery." So, if you do consider altering the text yourself, I would peronally recommend adding something to make the thought sound more complete.))