Posted at 2015-07-20 16:23:41 — Link
I know we can destroy them but I'd prefer another method.
What if everyday we had three groups requesting specific items (put it under quests) for a small amount of silver (less than 1 silver per item) but at least requesting 100 of the item to trade in?
For older players it encorages golem building to trade to other players or if they are getting over whelmed with a resource a two click way for getting rid of it (if it is one of the items to show up). For newer players it could mean a short influx of cash or choosing to trade away materials they don't need to players who might need the influx.
To help counter balance this sudden addition of silver I'd recomend in the same area offering three different types of matieral for at least 5 silver per item. Then there is still incentive to buy from other players but if you need an item you can't find there it might be avalible through the money sink.