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Poll: Should we seperate eye and ear genes?

Yes! Especially to get rid of debuffs
 
0 votes / 0%
Yes! I want to breed in more critical chances
 
0 votes / 0%
No! The debuffs are there for a reason
 
3 votes / 75%
No! This will mess up battlefield balance/Arena Balance
 
0 votes / 0%
Yes, but you need further tweaks
 
1 votes / 25%
No, but I can think of some tweaks for your idea
 
0 votes / 0%
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  • griphonlover
  • User
  • Posts: 46

Posted at 2015-05-18 03:02:39 — Link

I'm enjoying this game emensly but as I've been playing I foudn it odd that ears and eyes were tied together on one loci.

Along with this comes new gene combinations which can turn a negative gene into a positive thing. For example people who are Deaf in real life tend to notice things more with their eyes. I'm not saying give deaf pets automatic Acute Eyesight, but perhaps add that Acute Eyesight removes the Debuff from Deaf pets. Meaning they keep their resistance to sound attacks and gain back the negatives from their condition.


To keep this fair I would suggest adding Acute Hearing, which would increase the likely hood of getting affected by sound attacks but increases critical hit chance by 30%, as well as adding poor sight and blind genes. Meaning you could have a pet who is immune to  petrifying gaze and fearsome look but you'd need the right gene combination to make it work. (To clarify Poor Sight and Blind  would work exactly like Poor Hearing and Deaf work).


This opens up more posibility with pets, you could breed Deaf and Blind pets to be immune, and focus on them causing damage through other means, breed for both acute genes to hit high criticals but be more likely to be affected by sound or vision affects, or some mix depending on whatever gives you the most trouble in the arena.

If the split was to happen I'd see the genes we already have splitting in this manner:

Animal Instinct: Eyes (Dragon, Cockatrace, Roc, Gryphon), Ears (Unicorn, Puma, Symurgh, Throdoma, Lykos)

Poor Hearing: Ears

Normal Senses: Split into ears and eyes

Deaf: Ears

Acute Eyesight: Eyes

Petrifying Gaze: Eyes

Scout: Not sure where to put this one, I'd honestly like to move this to brain, or perhaps find a way of splitting it

Watchman: Eyes

Sense of Direction: Same thing with scout, I'd like to move this one to brain, or find a way to split it (perhaps when they breed they give acute hearing and another gene which the parent would be homozygous for sight? Turning Scout and Sense of Direction into a combo?)

Genes we could add:

Blind and Poor Eyesight: eyes (acts and Deaf and Poor Hearing respectivly)

Acute Hearing: ears (gives the same benefit as Acute eyesight without seeing further on the map and an extra weakness to vocal attacks, whild introducing weakness to sight attacks on those with acute eyesight. Acute Hearing and Acute Eyesightt would get rid of the debuffs for Poor eyesight/blind and Poor Hearing/deaf respectfully)

 

I'd like the genetic power to be the same to their counterparts, And I'm open for more eye and ear genes.


  • Sylviianel
  • User
  • Posts: 791

Posted at 2015-05-18 03:23:01 — Link

First, just some small comments on some of the things you mentioned here regarding Sense genes being changed to Brain before I go more in depth into what I think about your suggestion.

Taking into consideration exactly what each gene entails, not the buff but the trait each implies the pet has, I think Animal Instict belongs under Brain more than Scout does. It makes sense for Scout to belong as a sense as it relates to their eyes. Two definitions for the word scout are as follow::

  • verb - To spy on or explore carefully in order to obtain information
  • noun - A watcher or sentinel

Animal Instinct on the other hand involves the brain more as it includes patterns and behaviors. The key word there is instinct, and it is defined as follows::

  • noun - a natural or innate impulse, inclination, or tendency

In the case of Sense of Direction, that one I think is fine under Eyes but would also make sense as a combo of Quickmind and Scout, or some other Brain + Eyes duo.

--------------------------------------- 

Now to address the suggestion at hand. Eyes and Ears are about as different from each other as Jaws and Paws are, yet only the latter has seperate genes and I believe that is how it should be. Since, while eyes and ears serve different purposes, they are both senses and directly affect how one perceives the world around them through their senses.

While it is true that cases of real world impairment, such as blindness, can help to hone your other senses, such as your hearing, to help make up for the difference, adding that into the game seems to be a bit redundent to me. The coorelation to that is just a means of adjusting to help yourself survive. When one part of your body fails the rest wants to kick into overdrive to help make up for the loss.

Losing a sense completely would be a terrible thing, I'd imagine. Thankfully I haven't had to experience anything of the sort. However, what about the poor unfortunate sooouuuuullllsss pets who get the short end of the stick here and manage to be both blind and deaf? Double negative attributes in a case that would formerly have only managed to have one if the pet was Deaf would be a bit of a downer.

How would such a system be implemented to begin with? Pets who already have all of their genes researched would suddenly have 2 new unknown genes while their old sense gene is moved to whichever category, Eyes or Ears, the new system would place it under? What if the pet had Normal Senses, would that one gene then carry over to them both or would it randomly be applied to one of them and the other, say Ears, gets another gene? It would also suck if your pet had perfect genes and, suddenly, the new genes are added and suddenly there is a negative sticking out like a sore, red thumb. This system couldn't be applied to only new pets after all, like the breeder tracking was. It affects the entire species.

I'm not one to shy away from adding new levels to the game to make it more interesting, I think adding more depth to add to the experience is a great idea, but some things are better left as they are. New buffs and debuffs, and the cancelling of, just seems a bit much to me for species that are already  proven to work how they are. There are plenty of gene combinations to toy with for now without adding a new category to the mix.

Also, adding another type of gene to accomodate splitting up Eyes and Ears would also mean that there would be 11 types of genes instead of 10. Instead of needing 20 Vermillion to fully research a pet's genes you would then need 22. Working with multiples of 10, there being 10 genes and therefor needing 20 Vermillion, makes more sense to me.


  • griphonlover
  • User
  • Posts: 46

Posted at 2015-05-18 04:41:57 — Link

While I can't help the added Vermillion cost, I do have a thought plan on how to implement this.

An animal who's genes both get sorted into eyes would get homozygous normal hearing. Meaning no negative genes added.

An animal who has genes of hearing and sight would keep the dominant gene and either become homozygous for that gene (in the case of new combos) or would become hetero with normal sense being the recessive. The other gene would move to its correct location and become recessive to normal sense for that pet only. (meaning if you had two genes, both gene power of 90 you'd still have to wait a generation to get them both on a pet).

As for the creatures born blind and deaf, I already mentioned a reason a user might do that (facing a lot of sound and sight attacts? Breed an animal who's blind and deaf with other positive genes to try and counteract them.) And there is always the pound and the Portal Service. I mean you can end up with a pet with clumsy paws and silly already which makes a beast very hard to use on the battlefield.


New pets generated would be the only ones to show up with the new genes, both negative and positive, so you'd fill in with normal placeholders which shouldn't be to hard to breed out. Also: If you had a dominant gene that was normaly overshadowed by normal senses you'd still keep the genes ability which you already had.

I'm fine moving animal instinct to the brain, but the reason I split it had to do with how tigers hunt in the wild. Their hearing is good enough to hear a pulse and pin point arteries, which sounds a lot like our animal instinct. I just moved it around depending on senses.



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