I'm going to disagree with you. Golems are wonderful, as Daisy said. They essentially double the initial input of resources over a period of time. To be honest I love to have a golem going, especially a vermillion one because it is such a rare material that I use a lot of. Yes it is a process that is drawn out. But that is the price you pay for getting items- so really it is a good trade off.
As I said in my last post you have been playing the site for just over two days. Two days is not even enough days to reap the initial input from your golem. When you just start out materials are supposed to be hard to come by. There is a balance between hard an easy that makes the game fun and interesting enough to call you back. Otherwise it would be too easy and there would be no challenges. Angel carefully constructed these things to meet game balance requirements. If you have an issue please provide a specific suggestion, how it would be implimented, and both potentially positive and negative effects. Angel would be happy to review something like that.
We love suggestions from users and Angel does review them. Giving deeper analytics to your suggestion gives it some more weight for consideration :)
To add onto your suggestion I think it would be neat to have levels of golems. You could put a greater number of materials in at each level, and the output would be greater (relative to the input of course). I wouldn't mind putting up more materials at once and wait for even more back. Especially if I know I want to build, but don't need it in a hurry.
Always looking for Expand Stable Scrolls
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