Posted at 2013-06-17 02:15:30 — Link
I think combat, especially multiplayer, needs some tweaking.
1) Count Genetic Power as part of Levels when calculating XP
Genetic power gives a pet stats that normally would appear on a higher level pet. As a consequince, XP (at least from two-player fights) should be calculated as if the pet with Genetic Power is higher level.
Think about it: How much are they actually learning when the fight is too easy? Not very much!
EX: Pet 1 (level 15, no genetic power), Pet 2 (level 15, Genetic Power 3)
- Pet 1 wins: Gets XP as if they defeated a level 18(?) pet.
- Pet 2 wins: Gets XP as if they defeated a level 12(?) pet.
This will make multiplayer fights more fair by encouraging players to seek out actual challenges instead of forever curb-stomping wild caught pets with their Genetic Power 3 Decendant of Heros with Regeneration.
2) Mark "Hero" and "Decendant of Hero" and calculate them in
Same reasons as #1. Heros might even flat out refuse to fight pets with no genetic power due to an honor code. This will, again, encourage fair fights!
3) Regeneration should be 10% or less or give an XP boost for defeating!
Regeneration is too powerful right now. When your pet deals 20-30 damage and the opponent heals 10-15 Your attack has been cut in half. That's like taking on a pet twice your level!
Either regeneration needs to be scaled down or you should get a 50% XP boost for defeating a pet with regeneration as it's the equivalent of defeating a much higher level pet. Regeneration will still be useful. It's the only way to heal in-battle. Even at 5% it would be a major advantage! It's just too powerful right now. You shouldn't have to rely on critical hits and prayers to be able to defeat a pet the same level and genetic power as yours.
4) Losing at Multiplayer battle should give a little XP if your pet was the defender.
The defender in this case is the pet that is sitting on the battle page waiting for a challenge. Right now leaving a pet up there is asking for one of those gen power 3 regernators to curb stomp you. At least you should get something for when they do.... even if just a token amount. This only applies for two-player battles, not exploring.
If this already happens and I haven't noticed, please ignore this one.
5) Have a five minute timeout when waiting on manual battles
The same person has had a battle up for days now. I have tried to enter battle with her and waited an hour... nothing happened. To prevent things like this, it should be made so that you have to be active at least once every five minutes (refreshing the page or whatever) on BeastKeeper or your pet is removed from manual battle. This would encourage more manual battles as players will know the person is online and ready to fight!
-----------The End Result of all these Tweaks?-----------
Imagine, if you will, a world where you can leave wild caught pets up for battles and actually win with them. A world where genetic power 3 pets with regneration mostly fight other pets with similar insane genetics and regular "I just want to level" pets can just level without paying through the nose at the riding hall.
This is a place where if you dare to challenge a pet that's the equivalent of a much higher level than yours, your pet will learn more. If a bully picks on a weaklling they learn less than from a fair fight and heroes behave heroically by seeking fair fights only.
And when you lose? It wasn't a 100% loss! Your pet still got a little wiser. Everyone goes home happy.
It can happen. :)