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  • Piney
  • User
  • Posts: 214

Posted at 2013-04-23 04:13:51 — Link

I dunno how else to title this, but I have this Roc:

http://beastkeeper.com/pet/41397

She has Light Bones, which increases Agility by 25%, and Clumsy Paws, which decreases Agility by 25%. So shouldn't her overall genetic modifier for agility be 0? Not negative? o_O


  • Angel
  • Game Developer
  • Posts: 3,051

Posted at 2013-04-23 04:43:18 — Link

Piney, this happens because negative effect from Clumsy Paws is applied before the positive one from Light Bones. So the formula is not this:
Agility*(1-0.25+0.25)
but this:
Agility*0.75*1.25

This algorithm may be reworked in future releases but right now it is coded like this.

Sorry for the confusion.


  • Piney
  • User
  • Posts: 214

Posted at 2013-04-23 04:56:52 — Link

Alright, thanks for explaining. :3



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