Posted at 2013-04-03 19:14:21 — Link
I've noticed there is a severe overabundance of these items up for trade, to the point they have reached near-worthlessness and are making it annoying to search through them all when browsing.
I think that is partly due to the new exploring system, that we aren't forced to leave the island after one loss. This means people are defeating the guardians more.
Have the blueprint spawn cut by at least half, but add in some more variety.
How about having a second resource drop that gives 3-5 of something? (This is in addition to the one that already exists, to increase the chance of finding them.)
Another replacement could be chests containing extra gold. Instead of finding any items at all, the chest would have it's gold plus the same amount found in a randomly spawned pile of gold for that level.
As more new items are added to the mix as the site grows that will also help, but that is more distant and I feel something needs to be done sooner rather than later in the meantime.
An alternative would be to increase the cost of the items and buildings to encourage people to use multiple ones to bring the cost back down. I would say though to work it out so the cost ends up being the same as it is now after using the maximum number of blueprints, just higher to began with.
In the rare event I beat a boss I am virtually guaranteed to get 2 blueprints. I would also decrease the chance of getting blueprints from a boss, replace it with a larger amount of materials (5-10) and a chance of getting extra gold (equivilant to the amount of opening a chest.)
Or maybe both chage the building cost and spawn, but I don't want to gimp new or poorer players. I just am tired of the excess of blueprints "selling" for 10 gold. And then failing to sell because everyone has 3 of the things already.
TLDR; Blueprints are too common and have become worthless. Nerf their spawn and/or encourage people to use multiple blueprints.