Posted at 2013-03-24 12:42:34 — Link
So, just recently I finished leveling up a pet to 50. My first 50! YAY!
Only, I was noticing now that... well, exploring has kind of lost its point. I don't get exp for fighting mobs anymore, so when I explore with him I just pick up all the items and kill all the red mobs and get all the treasure chests, and it doesn't even matter if I kill anything. It's kind of left explore feeling a little bit... empty?
So I was thinking, instead of just, bam, level 50, no point in exploring anymore -- and also no one in the level 50 bracket puts their pets up for battle so it's impossible to battle a level 50 pet to the highscores board...
So basically level 50 pets are just item gatherers.
So I was thinking to change that, since eventually a lot of pets will hit level 50 and there will just be all these pets without a purpose... what if we gave them a purpose?
So, my idea is that level 50 pets can still gain exp -- up to 500 which is their cap, and then when they hit 500 exp it resets to zero and gives you something.
Not quite sure what this something should be though. A token or something... and then we could either have a token shop where we can spend tokens to buy cool items (premium items maybe?). Or maybe we can just cash them in for gold! Of course, it'd be like, 10 tokens to 1 gold (so it wouldn't be like, an extremely profitable way of making gold; honestly you would make tons more gold just placing on the highscores board with low level pets...) but at the very least it would give a good reason to keep fighting mobs with level 50s instead of just making them glorified item-collectors/baby-makers.
Anyways, to sum it up, have every level gained at 50 (pets would not level past 50, they would just re-level over and over to level 50) give a token or something which can then be exchanged for items or gold.
As always, feel free to like/dislike/comment and thank you for reading!