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  • Timebleeder
  • User
  • Posts: 4

Posted at 2013-03-17 23:58:53 — Link

I have yet to figure that out. I mean, the other stats are pretty self-explanatory but this one has stumped me and several of my friends. 

 

Anyone know what it does/means?


  • Mouse
  • User
  • Posts: 210

Posted at 2013-03-18 00:17:38 — Link

I *think* it has something to do with how the pet is built, bone structure, etc.

Went and looked it up: 

Constitution type or body type refer to a number of classification systems or typology systems used to empirically or theoretically classify the body shape of a human individual.

So pretty much what I said.

I call Vermillion "Vermi"

I occasionally use an IPad- please excuse spellcheck.


  • Teilchen
  • User
  • Posts: 67

Posted at 2013-03-18 00:23:02 — Link

Copied from the FAQ:

Defence depends on Constitution and Strength.

Not sure if Constitution affects anything else though.

"In a highly exceptional reality the non-exceptional can, for convenience sake, be written off as paradoxically exceptional."
Murakami Haruki

(Avatar and Signature art made by Kai)


  • Elviril
  • User
  • Posts: 116

Posted at 2013-03-18 02:36:42 — Link

Hitpoints depend on Constitution and Strength

is what Angel said before somewhere. I copied that and posted in help FAQ questions afterwards. Not sure why its different in the actual FAQ


  • Elviril
  • User
  • Posts: 116

Posted at 2013-03-18 02:38:09 — Link

ah there also was this line:

 

  • Constitution and Intelligence decrease the chance that you will be Critically hit

  • Angel
  • Game Developer
  • Posts: 3,051

Posted at 2013-03-18 03:38:12 — Link

Among the battle stats, Constitution affects Defence and Anticrit chance but do not affect Hitpoints directly. Also it's oftenly required for crafting and quests.


  • Elviril
  • User
  • Posts: 116

Posted at 2013-03-18 03:52:00 — Link

what affects Hitpoints then? :3


  • Angel
  • Game Developer
  • Posts: 3,051

Posted at 2013-03-18 04:33:10 — Link

Pet level and genetics. There's a constant HP insrease with every level and several genes that affect amount of hitpoints.



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