Restless, you said in your previous post that if we don't get enough food, we aren't exploring enough. Then when challenged, you said that we, the people who have a different playing style, don't have to explore as it's just there to make our game easier.
Though I appreciate that you understand that we all have different styles of playing, you have confused me as to what point you actually want to bring out. You tell us we don't explore enough and then later on you tell us that we are not liable to explore as it is an optional thing. I do admit it is an optional feature and we can completely shy away from it if we want to, but when the game requires people to gather 200 of each food to build a reserve when food gets used up every day and levelling the pets to get more breeding slots, that's basically forcing people, people who simply catch and breed pets as their play style, to go on explore. It's not as optional as it seems. Even if battling is another source of levelling, it just cannot compare to exploring the islands.
Collecting pets is not as simple as catching level 1 and leaving them as that. I for one am very particular with the genes passed down by my pets and have spreadsheets (thanks to Star for being my breeding partner and actually coding a functional spreadsheet) for my breedings. I actually have gone so far as to planning the next breedings and the breedings of the next generation and the next. I HAVE to level my pets so they get more breedings, especially when they don't produce the offspring I have in my plan. With my timezone, where most people are asleep, I am definitely forced to go on explorations since not much people are up for battles. Even if the feature is there and we can choose not to get on it, with how levelling and gathering to build necessary buildings, exploring cannot and will not be a fully optional feature. And I don't want that to change. I'm just simply saying that it might seem optional as we can definitely not click the explore tab, but if you want to get by, and get by efficiently, then it is imperative that you go on islands to explore.
I am a breeder and that is my style of playing. My main income are from quests, studs (really cheap too) and selling the pets I've bred. And since this is how I play the game, I have only a handful of pets I can dedicate to exploring. If they don't gather enough food (I make sure I have 300 of each a day to lessen the fees), I send out my females and studs to collect the remaining food, but on limited energy as I have a plan to push through. Exploring takes up about at most 3 hours of my day, just exploring. And I still pay for food.
I cannot eradicate my "free loaders" as most of the times, they're taming or aging. Right now I haven't played much, but last week, I had about 8 taming and 10 aging and you can't really gather enough for these free loaders or boot them out. I don't explore the ones I plan on selling, so that's an added 5-8 pets that aren't of use to me. With about half of my pets not being of use to me, clearly it is difficult to make ends meet. And the fact of the matter is, even if I had 40 functional pets, I would not explore all of them for if it takes me 3 hours to explore half of those, it would take about 5-6 hours to explore all my pets. This is a problem as even if I do have the patience to explore all my pets, I do not have the time.
I allocate the stats depending on what is needed and most fitting for the pet. Prioritizing Strength for my breeders and its variants (Courage and Constitution), Damage (Courage and Strength) and Defense (Constitution and Strength) for my Explorers and if I see potential for pets to become builders, I will allocate depending on their stats. I do not improve red marks as I see it useless to improve the weak stats. Instead I work my way around it. If I have a red stat on Agility, I put 5 stars on Strength, 3-4 on Courage and Constitution, 1-2 on Agility, Intelligence and Intuition. This goes the same way if the red mark is on Intelligence and Intuition and vice versa if it is on Strength, Courage and Constitution. If there is a green mark, I will improve on it and its variants. If there is no marks, I look over the recessive genes and their innately strong stats and allocate accordingly. I do not change depending on food as, as previously stated, I do not gather enough and I just simply pay. I also do not see the point of constantly changing the allocations if I will have to return it once I start exploring them.
With my playing style, since I continiously gather new pets to add to my lines and breed constantly, the reserve building will be a valuable addition to my manor as it provides me another outlet to remove the pets I do not need. Pets that will not sell because of extreme red stats, pets that have no more breeding slots and maxed level, pets that are simply not going to benefit me and my game plan. I cannot and will not hold the pets I have forever, that is not a goal and though I don't have problems sending them to the pound, my biggest worry is that the accumulation of data of all these pets that cannot be removed from the system would slow the game down.
I am glad that there is a resolution of a Delete only reserve. I am not glad about paying for that one feature that would help the site over-all as it makes me feel like it's a penalty for helping the site clean itself. I should not be penalized for helping the site remove data that is not necessary anymore. I am not saying I should be gifted for it, but having it as a free option is more than enough. This is the problem we are trying to point out and hoping to solve. We have provided information to help the developers improve on their game, and we hope that they take our suggestions and if they cannot do what we want for their own reasons, I can at least hope they do something similar.
I am certain that in the future, people will sell food and the economy will provide for those who do not play through the Explore feature. Which is why, as of now, if the Reserve is meant to simply delete pets, then it is not worth it. At the moment, I gather enough income to pay for my pets food and I can definitely gather enough to build this reserve. I just don't think that paying to simply delete pets will be an efficient choice for me considering my play style. I also refuse to be penalized by purging resources I do not have and need when over-all, I am helping the server and the site.
I am glad to hear that they are building up the code. They could have announced it to avoid confusion as Ankokou said, but it is great news. Once they improve on it, I will definitely get the Reserve as I will definitely use it to delete pets I have no use for and put my level 50's with no breedings left in.