Boards < Bugs & Suggestions < Suggestions < Auto-explore

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  • irrimn
  • User
  • Posts: 240

Posted at 2013-03-13 07:50:56 — Link

So, as the title suggests, I have an idea I think this game can really benefit from: Auto-explore.

Eventually, everyone is going to have SO MANY pets that it's impossible to explore them all, and that will make it hard to feed them all (some people are already having this problem) as well as, well, making those extra pets almost useless just sitting around with full energy.

So my idea is to have a 1-click explore option that would essentially give the same benefits of manual exploring. Since it'd be a 1-click solution it could be balanced out in a couple of ways. First off, it could take time for auto-explore to return results. This makes sense since realistically you'd be sending the pet off on their own to explore. Secondly, the results of auto-exploring could give less resources/exp/etc.

Also, if it'd benefit the site, this could be a premium account feature to encourage people to pay for premium accounts.

As always, feel free to comment/suggest ways this suggestion can be improved/like/dislike/etc.


  • Ankokou
  • User
  • Posts: 267

Posted at 2013-03-13 09:43:00 — Link

Support.

I was going to suggest this myself actually.
Either as a premium feature like auto-battle or one requiring a structure (a guild maybe?)

I would also add, make it take time.
We could set them out adventuring but it would take at least 30 minutes per adventure. They could adventure however many times we wanted and their energy would allow.

I pretty much agree with what you've said, a random amount of resources, gold, and experience, (but less than we could have found doing it ourselves.) I would also say no magical items or structures could be found, that would have to be done manually. That seems too easy to be able to get the very nice things for free.

It probably should provide less experience than the ridinghall, as to not make that building obsolete (or buff the ridinghall to make it more useful, because right now it barely is.) Based on time of course, if it takes four hours to gain a level in the hall it should probably take 5 or 6 auto-exploring.


I also like this idea because it's easier on the server, instead of having to generate the islands and deal with the battles and people clicking around it would just have to generate a handful of random numbers for gold, exp, and some materials. Much less intensive for it.


  • Malfunction
  • User
  • Posts: 46

Posted at 2013-03-13 10:01:55 — Link

Semi-support. I think instead of auto-explore, it should be auto-scavenger.

Ridinghall is for xp, and Scavenging is for gaining items.

Since it's similar to Ridinghall, it would also be from making a building.

Maybe have the possibility to tweak what resources your pet would aim for, such as concentrate on getting food items, building materials, random mix, or if blueprints, it would only return 1-3 randomly. No premium items tho. And yes I realize there are golems in the works, but as the details on that are fuzzy, I thought I'd still get this out there. P:


  • NiteThorn
  • User
  • Posts: 110

Posted at 2013-03-13 10:35:28 — Link

I like the auto-explore and also agree that our pets shouldn't be able to find buildings. However, I think letting them find magic items, like the potions can be found in chests, should be available, just tweaked so it's a lot less likely. 

This is because you can find scrolls and potions in the treasure chests behind the gaurdians on occasion, which doesn't require you to buy them. Combine the "less likely" with the fact that your pet isn't guarenteed to win against the gaurdians, and I think that part balances pretty well.

And obviously it should take up time; it takes a few minutes just to maneuver around the map by hand, when you're babysitting, and it makes sense your pet would be right cautious if you sent it out on its own ;)

Exhibited Sim: YukiBaby #23145

FanFiction: xXFrostKittenXx #4390707

A few bits of silver is nothing in real life...but it can be the difference between a stable expansion and limiting your breeding goals.

 


  • Teilchen
  • User
  • Posts: 67

Posted at 2013-03-13 12:08:48 — Link

Support.

It's getting rather time consuming to try and explore with 30, 40, 50 pets. xD

"In a highly exceptional reality the non-exceptional can, for convenience sake, be written off as paradoxically exceptional."
Murakami Haruki

(Avatar and Signature art made by Kai)


  • koben
  • User
  • Posts: 110

Posted at 2013-03-13 17:44:05 — Link

no support, deffently no support for just premum this would be way too big a benifit unless it was very very limited. (if this was a premium feather only i would feel like that the game was just giving them reasourses cause they dont want to manuly play the game) in other words if this was added it is fair to make it to where all players can do it. comeing form a person who WILL mostlikly buy premiums with acutal cash :just cause we pay doesnt mean Every thing should be easy.

its aslo if you want 50 pets but you dont have the time to take care of them the game should not have to accomidate to that. lower your own pet count to where you CAN manage it.

granted its a good though, but think about your own explore experiences.

do you got around all the enemies first to get all the items then the enemies lowest to highest?

do you just hit the monsters as you go?

the builds would also be somehting that i speciffily love looking for would my pets on their own?

sometimes on islands you get to move one spot and then a building is there or you loose to the first monster thats completely blocking your way. Sometimes island you find coin too. how does the auto take care of that?

 

maybe instead of auto explore we could get some new buildings/unlockables, aside form the future golems.

- farms, caves, forest, deepsea diving
: that we could send the pets into to work for the reasources (and may be hidden coin)

this is even if we still need it after the golems are made.

ifeel that the riding hall Should be the best way to get exp, exploring is neutral exp, npc buildings, and neautral reasources: and then "Working" would be posiblly slightly better or = to explore's reasources.

sence you seam consernd about pets with 10 energy sitting around. working would require 10 energy take 4-5 hours (here is where a prem could get a boost their energy consumption is reduced by 2-4)

once the farm is unlocked you find all things food related. caves = minerals(and soapshrooms), forest = some food and growing reasources (like wood and soapsrooms), deapsea diving would return with all ocean related reasources. each area would have a chance of coin too


  • RushingWolf
  • User
  • Posts: 88

Posted at 2013-03-13 21:03:19 — Link

I sipport, it's getting repetative and time consuming to explore with a large amount of pets.


  • Haberdasher
  • User
  • Posts: 391

Posted at 2013-03-13 23:33:38 — Link

Support, though I agree that pets shouldn't access buildings, and that the rewards should perhaps be a little lower. I particularly like the idea of this being a premium-only feature, as premium currently seems a bit lacking in features for its cost, and this would help to balance that out.

#33507 on Aywas


  • RedRarebit
  • User
  • Posts: 188

Posted at 2013-03-13 23:59:15 — Link

Support - although its not something I would personally use seeing as I rarely, if ever, use Explore, I can see how it would be useful.

You could even have different 'modes' of Exploring;

  • Prospecting - where you send pets to collect silver ONLY
  • Scavenging - where you send pets to collect resources ONLY
  • Training - where you send pets to battle ONLY

Obviously, limiting the amount gained so its not as profitable as manual would apply.

* Winter is coming *


  • irrimn
  • User
  • Posts: 240

Posted at 2013-03-14 00:45:41 — Link

So, overall I think the general consensus is people like the idea under certain stipulations which I did already cover in my OP, but I'd like to lay out better here:

  • Auto-explore takes time, just like quests or building. This way the pet really is "out" of your den and exploring on their own, without you.
  • Auto-explore doesn't give as much resources/exp/items as manual explore - I think this should probably be based on a few factors, like level and stats, obviously.
  • No buildings encountered during auto-explore since most buildings require you to decide to use them or not anyways. If you want buildings, manual explore is the option for you!
  • Magic items still possible to obtain, however at a lower rate than usual to balance ease-of-use with likelihood of beating the guardians. Again this should be based on the same factors that overall loot is.
  • Premium only might help benefit the site, though some people dislike limiting such a useful feature to premium accounts only.
  • Maybe auto-explore should require a building to be built, like, a training hall/guild that teaches your pet to explore on its own?

  • Mouse
  • User
  • Posts: 210

Posted at 2013-03-14 01:13:53 — Link

I support, but in auto-explore the pet would only gain resources and small amounts of exp, no treasure chests or scrolls. Auto-explore would also be more energy (3?) as the pet is not only having to gather resources, but find them, rather than being directed. The level of the building would dictate the number of pets that could be sent alone per day and that number would be relatively small.

I call Vermillion "Vermi"

I occasionally use an IPad- please excuse spellcheck.


  • NiteThorn
  • User
  • Posts: 110

Posted at 2013-03-14 08:11:55 — Link

@koben, take a minute and read over the posts before yours, including irrimn's. Your concerns are covered there. 

I do understand the comment on the amount of pets some people have or may end up with, but you have to realize, other games that include some osrt of exploring or training don't allow it everyday, which compensates for the amount of pets people have on those games.

With exploring available everyday, and people having their breeding goals to work towards, it's not exactly fair to tell them "toss out x amount of pets, even if you really need them for your plans." I don't think anyone's willing to give up daily exploring, either.

I agree with Mouse's suggestion that the number you can send on their own would be limited by the building level, but not with the other ideas. Reasons being, if you have just as much chance of finding a gaurdian on auto-explore, you should have the reward for winning; it's not a guarenteed win, so neither is the chest, or the rare items you may possibly find (by a long shot); also that increasing the amount of energy taken, even by such a small amount, cuts things up so it's uneven, and I'm really not a fan of that XD Sorry, Mouse.

Exhibited Sim: YukiBaby #23145

FanFiction: xXFrostKittenXx #4390707

A few bits of silver is nothing in real life...but it can be the difference between a stable expansion and limiting your breeding goals.

 


  • Tooki
  • User
  • Posts: 1

Posted at 2013-03-18 12:59:57 — Link

Support!

I have a VERY poor connection which causes explore to lag to a point where I just cant anymore, It takes far too long.

I prefer to now sent pets on quests and buy marketplace vermillion, but this is now harder to come by. I'd love this feature to keep me playing for the part I do enjoy which is the breeding. I'm not interested in being a competitive player I just want to be able to keep playing.

I want to play Beast Keepers casually and would happily take a severly cut rate on materials and exp in an auto explore feature just to be able to carry on.

 

 

 


  • DragonSage
  • User
  • Posts: 78

Posted at 2013-03-18 13:06:46 — Link

No support. 


  • hicaniplay
  • User
  • Posts: 51

Posted at 2013-03-18 20:25:47 — Link

No support. 

You don't have to explore.

You can quest for money. Explore with higher level pets for greater coin earning and/or actually sell your loot from the pets you do explore with.

And, you can just buy stuff from other users. Yeah, there isn't always much up for trade and the prices flucuate, but that won't be the case forever. 

And for those that are "only" breeders and casual players - invest in the ridinghall.

 

And as koben says, why not wait to see what golems will bring to the table? 

If you play Aywas and would accept BP in return for pets/silver/items, message me! :D



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