Posted at 2016-08-14 22:59:23 — Link
We’re a family couple of indie game developers from Ukraine. One of us loves world-building, and another adores all kinds of animals. Therefore we chose a very specific niche - browser pet simulation games. Our first project is known as BeastKeeper. It was a fun and very experience rich project that taught us a lot and involved many wonderful players. But it became outdated, obsolete and hard to update and support. Now having some experience in game development and knowing about a lot of inevitable problems beforehand, we decided to create a new browser game using the same world setting. We want to introduce you BeastEon, an ambitious fantasy pet simulation game.
BeastEon focuses on simulating a live world and sentient animal characters with dynamic unique personality. Here’s an overview of some core features that we’re going to realize:
- procedurally generated isometric infinite world available for explore. As a basis we plan to use Perlin and Simplex noise with seeds at the beginning and then add some fractal magic when we move to more complex generation methods.
- the world lives in eons. With the start of each eon the face of the planet is wiped leaving only the city and the player manors untouched, and the explore starts from scratch. The decisions made by players in the previous eon will affect the things that will happen in the new eon.
- each beast has a dynamic individiality that starts developing from its birth: beasts do things, interact with their surroundings, learn from others, remember what happened with them and develop sympathies and antipathies basing on the neural networks.
- beasts have free will and interact with each other and the world through the social interface. Players can direct the decisions of their pets, allow or disallow certain things and try to shape the personalities that they would like to see.
- extensive genetics systems that defines inborn traits and perks that affect not only the appearance of your beast but also its skills, perks and personality.
- numerous customization availabilities and possibilities to add your unique content that will become an integrative part of the game world
- common pet SIM features: breeding, taming, skills, perks, professions, quests, challenges etc.
Things that we want to achieve in case of success:
- dynamic ecosystems that live and develop according to their own laws
- global self-regulating economy and trading
- dynamically generated quests and challenges
- factions, politics and reputation
- procedural generation of coat patterns using natural algorithms based on Alan Turing’s morphogenesis theory and reaction-diffusion patterns
We will be covering all the mechanics, concepts, workflow and show demos to you as we develop the game. We would be glad to hear your feedback and suggestions!