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  • Teilchen
  • User
  • Posts: 67

Posted at 2013-03-01 04:12:45 — Link

Heya :3

Not sure if this qualifies as a bug, but in the least it doesn't make sense and should maybe be given another look at.

When you have a pet with 10 energy and send it to do a quest, it has 0 energy again. But energy isn't needed in the first place to send a pet on a quest. Like... if your pet has 0 energy, you can still send it on a quest (pretty sure I did that the last couple of days. Explore first, quests after).

It seems a bit weird that you only need energy (and even all of it) if you have it, but if you don't, you can still do it.

"In a highly exceptional reality the non-exceptional can, for convenience sake, be written off as paradoxically exceptional."
Murakami Haruki

(Avatar and Signature art made by Kai)


  • Angel
  • Game Developer
  • Posts: 3,051

Posted at 2013-03-01 20:21:38 — Link

It works like this to make the game a bit easier. Previously only pets with full energy were able to go on quests but we decided to turn this off. The quests change daily and it may happen that a pet who meets quest requirements won't manage to replenish all its energy before the new day starts.

We can turn this feature on if you think that the quests fulfilling is too easy :) Though we were not going to do this right now.



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