Posted at 2015-06-06 09:30:55 — Link
Hi all, I'm a new player that just started yesterday. I know it's kind of early to start breeding pets, but I'd just like to start planning out which pets I want to breed later. But since I need to look at genes for that and I don't have a lot of vermillion, is there a general rule of thumb I can use for figuring out which pets are worth using silvers and vermillion on?
Okay, new question out of curitosity.
How does gene expression work regarding special abilities and research? I've been looking at the list of genes for a few days and it says that there are some special abilities that are activated in battle if both genes are dominant. For example, agile paws and quickmind creates the counterstrike ability, the spitting muscle and napal glands creates fire-breathing, and so on and so forth. Or even single dominant genes like second breath or berserker - ones that aren't immediately obvious by looking at stats.
My question is if these abilites are expressed even if you haven't researched them - you aren't aware that they are there or actually dominant. Some genes are obviously expressed even if we don't know that they are there; the agile paws gave my puma's agility stat the green bonus long before I researched it. Does this apply with special abilities as well?
Also, how do golems and item schemes work? I know blueprints = building, and that's that. But what about schemes? Are they reusable or would I have to get my hands on another scheme to make the same item? Same with golems. If I use a golem scheme and make 100 food from 50 food, does the golem go away afterwards and I have to get a new scheme to make another one? Or could I just indefinitely multiply whatever material that the golem makes? (That sounds way too good to be true.) This might have been covered in the tutorial, but I don't remember haha..