Indiana- I respect that, I'm sorry if the topics upsets you, as you said, you are rightly rewarded for your efforts and it would be wrong to take that away.
Capture- Do you mean the sum of all that users arena wins for all pets? That may favor people with more pets, and those with premium who can just throw them in.
Hmm, I may have a better solution... Indiana, I'm sorry if I'm assuming anything, I do not mean to offend.
What if instead of calculating battle wins we use a ratio/percentage? I am assuming that people who really care about battle wins, or those who have the strongest pets
The theory is that people who place more care in battling will be rewarded. I have premium, I care about battling, but I don't always have time... As such I throw my pets in the arena without care and they fight whomever. I figure people who place greater care in battling likely choose their battles wisely. As such, they probably win more battles than they loose. Unlike me, who loses way more than I win. But because I battle a lot I have higher win percentage than a few. I'm not very math inclined, so please correct me- But wouldn't it be more just if people who had more wins over losses were rewarded for their hard work?
This could help counter the "mass add to battle", give users who pick their battles and work to make their pet strong, a fair chance. I have been watching my battle scores with great curiosity lately... My war unicorns are doing quite well. My other pets... Not so much- but they still win and gain levels because I fight so much. Like I said, I'm bad with math, but the stronger pets are being rewarded.
There is a way to make this take into account the battles aactually fought in... That way your win percentage isn't 100% if you only battled once... I'm just bad with math, but I recall something in statistics that allowed this.
Always looking for Expand Stable Scrolls
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