Boards < Bugs & Suggestions < Suggestions < Batch crafting discount

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  • Haberdasher
  • User
  • Posts: 391

Posted at 2013-04-17 23:16:54 — Link

I was a bit surprised to find that, when setting out one of my pets to make a bundle of 20 x 5 Bandages, neither time nor resources used was decreased, with both being exactly 20 times what it would normally take to make the single amount of 5 bandages. Since resources seem to be overabundant already, why not slightly decrease the time per craft based upon how many are being made at a time? There could even be crafting levels tied to an individual pet, as realistically, a pet who's created 100 bandages before will be fasted at making the next load than one who's never crafted anything before.

#33507 on Aywas


  • irrimn
  • User
  • Posts: 240

Posted at 2013-04-18 00:57:49 — Link

I think this is a pretty good idea although I feel like the only thing this would apply to right now is bandages...

This game needs more craftable consumables in order for this to really be of benefit.

Although I think a good counter-idea, if you will, would be use MORE materials to take LESS time. Since, as you said, there is an over-abundance of materials being able to waste a few for crafting something to save an hour or something would be a neat feature that would help lessen the amount of available materials significantly.


  • Haberdasher
  • User
  • Posts: 391

Posted at 2013-04-18 01:15:26 — Link

Golems are also craftable consumables in a way, though they just add to the resource abundance and I agree that more would be helpful. And using more materials to take less time is a neat idea as well. :)

#33507 on Aywas



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