Posted at 2013-03-12 05:44:33 — Link
Some suggestions that I think would make gameplay more fun:
Islands
If a pet is level one, all monsters on the island should be level 3 or lower. It is really hard to get those first two levels when you might enter an island and have to fight a level 5 (impossible for a level 1 pet with bad stats).
If a pet is level 10 or lower islands should have a much higher rate of laboratory, and should not have magic shops. Scriptorium should offer to sell level 1 or 2 blueprints if the player doesn't have one to exchange.
If a pet is level 20 or higher there should be no laboratorys and a higher rate of magic shops. Magic shops should not offer level 1 or 2 blueprints or schemes at all, only higher level ones, potions, scrolls, and stat foods.
Market buildings could give 3 trading offers, of which the player would only be allowed to accept 1. Also, particularly low-value resources could be removed from the set the market offers to the players. Magic shops could have lower prices for less useful items like invites, and a higher rate of mutagens for sale.
For all islands, monsters could be given higher or lower levels based on how close to the portal they are - small monsters near the portal, large far from the portal.
The overall rates of vermillion, adamantine, and cotton seem a bit low.
Shops
The price of hops in the state shop is also too low, and the price of wood too high. Amnesia potions in the cash shop seem disproportionately expensive, but I imagine the whole cash shop will be redone when items that players have suggested are added.
Quests
Quests are heavily biased against players that only want to raise one or two species of pets. Players are given too difficult of quests too soon, or not a high enough percentage of easy quests.
A quest that permanently used up a pet for 500 or 1000 silver could help remove some of the glut of bad-stat, boring-color pets that are going to start being dumped into the pound soon.