Posted at 2013-03-09 01:20:59 — Link
So, as the title suggests, I think the riding hall costs too much. 20 silver per exp is too much! Considering you need 10*level exp (afaik) from level 1-50, this means that training 1 pet to level 50 takes 12,500 exp at a cost of 255k silver!
To me, that just seems like too much cost. This isn't even mentioning the fact that it takes a flat amount of time to get 500 exp as it does to get 10 exp.
I have 2 different solutions I propose to this building which I feel is a waste of time and resources, not only to build but also to use.
Since it's 4 hours regardless of exp gained I feel like it should give a flat amount of exp, and the cost should be based on level instead of exp gained. This could easily be balanced. Essentially, it'd give 1 full level worth of exp regardless of current needed exp to level and the cost would be based off of the formula which is as it currently is, level * 200.
However as I said before, the cost is also too high (particularly at lower levels when money is fairly scare)! So to bring it in line with what I feel is a more acceptable scale, levels 1-10 would cost something like 5 silver per exp, 11-20 would be 10 silver per exp, 21-30 would be 15 silver per exp, 31-40 would be 20 silver per exp, and to offset the reduced costs at low levels (when you're making crap money) 41-50 would be 30 silver per exp. This actually averages out to a higher overall cost of 264k (instead of previous 255k total) but makes the riding hall much more useable at lower levels.
As a comparison the current system takes 164k to go from 1-40 and 91k to go from 41-50. My proposed system would take 127.5k to go from 1-40 and 136.5k to go from 41-50.
Why do I feel this is fair to punish high level players? Because at higher levels you'll be easily making money hand over fist, with all the items you find that you don't need that you can auction off, getting GPL levels with all the bonus items from castles as well as bonus stats on subsequent generations making battles THAT much easier, etc. So, level 41-50 should obviously be the hardest part of the game to complete.
But currently, if you just saved up money, grinded out 1-40 in a week or two, and then paid the rest of your way to 50, 41-50 would be the easiest and, essentially, cheapest levels to complete.
Anyways, so that's pretty much my whole idea and why I think it should be changed. Feel free to agree/disagree/like/comment/add suggestions/etc. Thanks for reading.