Posted at 2013-03-01 23:03:03 — Link
I would actually think, even hope, something like this is already planned but I'm going to make this thread anyway.
But wouldn't it be nice to make buildings that, instead of relying entirely on gathering, would make a small amount of a resource (the materials you find when you gather) every day? I sure think so anyway.
For game balance reasons it would have to be costly. I'm thinking fairly expensive to really get going because once they are built they could generate stuff for free. They would require quite a bit of the resource they generate or other resources to build, as well as money. They could also have tiers, like the other buildings, I'm thinking one resource per level for the gathering materials, so around 1-4 a day, and 10 per level for the food. (Since we can have far more pets than that would feed the high numbers seem fair enough, could maybe even be more.)
They could also require us hire NPC staff, 50 silver a day, and they would work there and make/gather stuff. Alternatively they could be staffed by a pet that would work there for a set number of hours every day and then you would be given the resource.
Anyway, on to the ideas.
Resources:
Mine- Gathers ore, rare chance of finding lazulite, magnetite, and adamantine
Quarry - Gathers stone, semi-rare chance of finding granite and marble, rare chance of finding quartz
Clay Pit - Gathers clay, very rare chance of finding amethyst and ruby in the muck
Quay - Equal chance of gathering cuttlefish, coral, and shells, semi-rare chance of finding laminaria
Field - Gathers cotton, semi-rare chance of producing hops, very rare chance of finding amethyst and ruby flowers
Lumber Mill - Gathers wood, semi-rare chance of finding wild wheat, soybeans, honey, and sunflowers in the woods, rare chance of finding soapshroom
Semi-rare or uncommon items have around a 30% chance of being found, rare items around 5%, and very rare have 1%
Vermillion cannot be gathered, along with any blueprints or magical items
Food:
Apiary - Produces honey
Wheat Farm - Wheat
Soybean Farm - Soybeans
Sunflower Field - Sunflower seeds
Pig Pen - Pork
Rabbit Hutch - Rabbit Meat
Food buildings always only produce their resource, but produce more of it.